Files
tp/serv_nginx/api_bb/internal/handlers/user_achievement_handler.go
T
valitovgaziz 42ead16848 modified: serv_nginx/api_bb/internal/database/migrate.go
modified:   serv_nginx/api_bb/internal/handlers/handlers.go
	new file:   serv_nginx/api_bb/internal/handlers/user_achievement_handler.go
	modified:   serv_nginx/api_bb/internal/routes/routes.go
	modified:   serv_nginx/api_bb/internal/service/achievement_service.go
	modified:   serv_nginx/api_bb/pkg/utils/validation.go
	modified:   serv_nginx/bbvue/src/views/Home.vue
add achievement's handler, routing, service, migrator gorm and update
repository
2025-10-19 09:17:03 +05:00

618 lines
21 KiB
Go

// handlers/user_achievement_handler.go
package handlers
import (
"net/http"
"strconv"
"api_bb/internal/models"
"api_bb/internal/service"
"api_bb/pkg/logger"
"api_bb/pkg/middleware"
"api_bb/pkg/utils"
"github.com/go-chi/chi/v5"
"go.uber.org/zap"
)
type UserAchievementHandler struct {
logger logger.LoggerInterface
achievementService service.AchievementService
}
func NewUserAchievementHandler(achievementService service.AchievementService) *UserAchievementHandler {
return &UserAchievementHandler{
logger: logger.NewWrapper(logger.Get().With(zap.String("handler", "user_achievement"))),
achievementService: achievementService,
}
}
// GetAchievementsByType возвращает достижения по типу
func (h *UserAchievementHandler) GetAchievementsByType(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling get achievements by type request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем пользователя из контекста
user, ok := middleware.GetUserFromContext(r.Context())
if !ok {
h.logger.Warn("get achievements by type failed - authentication required")
utils.RespondWithError(w, http.StatusUnauthorized, "Authentication required")
return
}
// Получаем тип из URL параметров
achievementType := chi.URLParam(r, "type")
if achievementType == "" {
utils.RespondWithError(w, http.StatusBadRequest, "Achievement type is required")
return
}
// Валидируем тип достижения
validType := models.AchievementType(achievementType)
switch validType {
case models.AchievementTypeDistance, models.AchievementTypeSpeed,
models.AchievementTypeConsistency, models.AchievementTypeEvent,
models.AchievementTypeSpecial:
// valid type
default:
utils.RespondWithError(w, http.StatusBadRequest, "Invalid achievement type")
return
}
achievements, err := h.achievementService.GetAchievementsByType(user.ID, validType)
if err != nil {
h.logger.Error("failed to get achievements by type",
zap.Uint("user_id", user.ID),
zap.String("type", achievementType),
zap.Error(err),
)
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to get achievements: "+err.Error())
return
}
h.logger.Info("achievements by type retrieved successfully",
zap.Uint("user_id", user.ID),
zap.String("type", achievementType),
zap.Int("achievements_count", len(achievements)),
)
utils.RespondWithJSON(w, http.StatusOK, achievements)
}
// GetAchievementByID возвращает достижение по ID
func (h *UserAchievementHandler) GetAchievementByID(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling get achievement by ID request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем пользователя из контекста
user, ok := middleware.GetUserFromContext(r.Context())
if !ok {
h.logger.Warn("get achievement by ID failed - authentication required")
utils.RespondWithError(w, http.StatusUnauthorized, "Authentication required")
return
}
// Получаем ID достижения из URL параметров
achievementIDStr := chi.URLParam(r, "id")
if achievementIDStr == "" {
utils.RespondWithError(w, http.StatusBadRequest, "Achievement ID is required")
return
}
achievementID, err := strconv.ParseUint(achievementIDStr, 10, 32)
if err != nil {
utils.RespondWithError(w, http.StatusBadRequest, "Invalid achievement ID")
return
}
achievement, err := h.achievementService.GetAchievementByID(uint(achievementID), user.ID)
if err != nil {
h.logger.Error("failed to get achievement by ID",
zap.Uint("user_id", user.ID),
zap.Uint("achievement_id", uint(achievementID)),
zap.Error(err),
)
if err == service.ErrAchievementNotFound {
utils.RespondWithError(w, http.StatusNotFound, "Achievement not found")
} else {
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to get achievement: "+err.Error())
}
return
}
h.logger.Info("achievement retrieved successfully",
zap.Uint("user_id", user.ID),
zap.Uint("achievement_id", uint(achievementID)),
)
utils.RespondWithJSON(w, http.StatusOK, achievement)
}
// UpdateAchievement обновляет достижение
func (h *UserAchievementHandler) UpdateAchievement(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling update achievement request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем пользователя из контекста
user, ok := middleware.GetUserFromContext(r.Context())
if !ok {
h.logger.Warn("update achievement failed - authentication required")
utils.RespondWithError(w, http.StatusUnauthorized, "Authentication required")
return
}
// Получаем ID достижения из URL параметров
achievementIDStr := chi.URLParam(r, "id")
if achievementIDStr == "" {
utils.RespondWithError(w, http.StatusBadRequest, "Achievement ID is required")
return
}
achievementID, err := strconv.ParseUint(achievementIDStr, 10, 32)
if err != nil {
utils.RespondWithError(w, http.StatusBadRequest, "Invalid achievement ID")
return
}
var req models.AchievementCreateRequest
if err := utils.DecodeJSONBody(w, r, &req); err != nil {
h.logger.Error("failed to decode achievement update request", zap.Error(err))
utils.RespondWithError(w, http.StatusBadRequest, "Invalid request payload: "+err.Error())
return
}
// Валидация запроса
if err := utils.ValidateStruct(req); err != nil {
h.logger.Warn("achievement update validation failed", zap.Error(err))
utils.RespondWithValidationError(w, err)
return
}
// Обновляем достижение через сервис
achievement, err := h.achievementService.UpdateAchievement(uint(achievementID), user.ID, req)
if err != nil {
h.logger.Error("failed to update achievement",
zap.Uint("user_id", user.ID),
zap.Uint("achievement_id", uint(achievementID)),
zap.Error(err),
)
if err == service.ErrAchievementNotFound {
utils.RespondWithError(w, http.StatusNotFound, "Achievement not found")
} else if err == service.ErrAchievementAlreadyExists {
utils.RespondWithError(w, http.StatusConflict, "Achievement with this title already exists")
} else {
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to update achievement: "+err.Error())
}
return
}
h.logger.Info("achievement updated successfully",
zap.Uint("user_id", user.ID),
zap.Uint("achievement_id", uint(achievementID)),
)
utils.RespondWithJSON(w, http.StatusOK, map[string]interface{}{
"message": "Achievement updated successfully",
"achievement": achievement,
})
}
// GetPublicUserAchievements возвращает достижения пользователя для публичного просмотра
func (h *UserAchievementHandler) GetPublicUserAchievements(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling get public user achievements request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем userID из URL параметров
userIDStr := r.URL.Query().Get("userID")
if userIDStr == "" {
utils.RespondWithError(w, http.StatusBadRequest, "User ID is required")
return
}
userID, err := strconv.ParseUint(userIDStr, 10, 32)
if err != nil {
utils.RespondWithError(w, http.StatusBadRequest, "Invalid user ID")
return
}
// Получаем только подтвержденные достижения для публичного просмотра
achievements, err := h.achievementService.GetVerifiedAchievements(uint(userID))
if err != nil {
h.logger.Error("failed to get public user achievements",
zap.Uint("user_id", uint(userID)),
zap.Error(err),
)
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to get achievements: "+err.Error())
return
}
h.logger.Info("public user achievements retrieved successfully",
zap.Uint("user_id", uint(userID)),
zap.Int("achievements_count", len(achievements)),
)
utils.RespondWithJSON(w, http.StatusOK, achievements)
}
// GetPublicUserAchievementsSummary возвращает сводку по достижениям пользователя для публичного просмотра
func (h *UserAchievementHandler) GetPublicUserAchievementsSummary(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling get public user achievements summary request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем userID из URL параметров
userIDStr := r.URL.Query().Get("userID")
if userIDStr == "" {
utils.RespondWithError(w, http.StatusBadRequest, "User ID is required")
return
}
userID, err := strconv.ParseUint(userIDStr, 10, 32)
if err != nil {
utils.RespondWithError(w, http.StatusBadRequest, "Invalid user ID")
return
}
summary, err := h.achievementService.GetUserAchievementsSummary(uint(userID))
if err != nil {
h.logger.Error("failed to get public user achievements summary",
zap.Uint("user_id", uint(userID)),
zap.Error(err),
)
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to get achievements summary: "+err.Error())
return
}
h.logger.Info("public user achievements summary retrieved successfully",
zap.Uint("user_id", uint(userID)),
zap.Int("total_achievements", summary.TotalAchievements),
zap.Int("completed", summary.Completed),
)
utils.RespondWithJSON(w, http.StatusOK, summary)
}
// GetPublicRecentAchievements возвращает последние достижения пользователя для публичного просмотра
func (h *UserAchievementHandler) GetPublicRecentAchievements(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling get public recent achievements request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем userID из URL параметров
userIDStr := r.URL.Query().Get("userID")
if userIDStr == "" {
utils.RespondWithError(w, http.StatusBadRequest, "User ID is required")
return
}
userID, err := strconv.ParseUint(userIDStr, 10, 32)
if err != nil {
utils.RespondWithError(w, http.StatusBadRequest, "Invalid user ID")
return
}
// Получаем параметр limit из query string (по умолчанию 10)
limit := 10
limitStr := r.URL.Query().Get("limit")
if limitStr != "" {
if parsedLimit, err := strconv.Atoi(limitStr); err == nil && parsedLimit > 0 {
limit = parsedLimit
}
}
// Получаем только подтвержденные достижения
achievements, err := h.achievementService.GetVerifiedRecentAchievements(uint(userID), limit)
if err != nil {
h.logger.Error("failed to get public recent achievements",
zap.Uint("user_id", uint(userID)),
zap.Int("limit", limit),
zap.Error(err),
)
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to get recent achievements: "+err.Error())
return
}
h.logger.Info("public recent achievements retrieved successfully",
zap.Uint("user_id", uint(userID)),
zap.Int("achievements_count", len(achievements)),
)
utils.RespondWithJSON(w, http.StatusOK, achievements)
}
// CreateAchievement создает новое достижение для пользователя
func (h *UserAchievementHandler) CreateAchievement(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling create achievement request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем пользователя из контекста
user, ok := middleware.GetUserFromContext(r.Context())
if !ok {
h.logger.Warn("create achievement failed - authentication required")
utils.RespondWithError(w, http.StatusUnauthorized, "Authentication required")
return
}
var req models.AchievementCreateRequest
if err := utils.DecodeJSONBody(w, r, &req); err != nil {
h.logger.Error("failed to decode achievement request", zap.Error(err))
utils.RespondWithError(w, http.StatusBadRequest, "Invalid request payload: "+err.Error())
return
}
// Валидация запроса
if err := utils.ValidateStruct(req); err != nil {
h.logger.Warn("achievement validation failed", zap.Error(err))
utils.RespondWithValidationError(w, err)
return
}
// Создаем достижение через сервис
achievement, err := h.achievementService.CreateAchievement(user.ID, req)
if err != nil {
h.logger.Error("failed to create achievement",
zap.Uint("user_id", user.ID),
zap.Error(err),
)
if err == service.ErrAchievementAlreadyExists {
utils.RespondWithError(w, http.StatusConflict, "Achievement with this title already exists")
} else {
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to create achievement: "+err.Error())
}
return
}
h.logger.Info("achievement created successfully",
zap.Uint("user_id", user.ID),
zap.Uint("achievement_id", achievement.ID),
zap.String("title", achievement.Title),
)
utils.RespondWithJSON(w, http.StatusCreated, map[string]interface{}{
"message": "Achievement created successfully",
"achievement": achievement,
})
}
// GetUserAchievements возвращает все достижения пользователя
func (h *UserAchievementHandler) GetUserAchievements(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling get user achievements request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем пользователя из контекста
user, ok := middleware.GetUserFromContext(r.Context())
if !ok {
h.logger.Warn("get achievements failed - authentication required")
utils.RespondWithError(w, http.StatusUnauthorized, "Authentication required")
return
}
achievements, err := h.achievementService.GetUserAchievements(user.ID)
if err != nil {
h.logger.Error("failed to get user achievements",
zap.Uint("user_id", user.ID),
zap.Error(err),
)
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to get achievements: "+err.Error())
return
}
h.logger.Info("user achievements retrieved successfully",
zap.Uint("user_id", user.ID),
zap.Int("achievements_count", len(achievements)),
)
utils.RespondWithJSON(w, http.StatusOK, achievements)
}
// GetUserAchievementsSummary возвращает сводку по достижениям пользователя
func (h *UserAchievementHandler) GetUserAchievementsSummary(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling get user achievements summary request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем пользователя из контекста
user, ok := middleware.GetUserFromContext(r.Context())
if !ok {
h.logger.Warn("get achievements summary failed - authentication required")
utils.RespondWithError(w, http.StatusUnauthorized, "Authentication required")
return
}
summary, err := h.achievementService.GetUserAchievementsSummary(user.ID)
if err != nil {
h.logger.Error("failed to get user achievements summary",
zap.Uint("user_id", user.ID),
zap.Error(err),
)
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to get achievements summary: "+err.Error())
return
}
h.logger.Info("user achievements summary retrieved successfully",
zap.Uint("user_id", user.ID),
zap.Int("total_achievements", summary.TotalAchievements),
zap.Int("completed", summary.Completed),
zap.Float64("progress_percent", summary.ProgressPercent),
)
utils.RespondWithJSON(w, http.StatusOK, summary)
}
// GetRecentAchievements возвращает последние достижения пользователя
func (h *UserAchievementHandler) GetRecentAchievements(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling get recent achievements request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем пользователя из контекста
user, ok := middleware.GetUserFromContext(r.Context())
if !ok {
h.logger.Warn("get recent achievements failed - authentication required")
utils.RespondWithError(w, http.StatusUnauthorized, "Authentication required")
return
}
// Получаем параметр limit из query string (по умолчанию 10)
limit := 10
limitStr := r.URL.Query().Get("limit")
if limitStr != "" {
if parsedLimit, err := strconv.Atoi(limitStr); err == nil && parsedLimit > 0 {
limit = parsedLimit
}
}
achievements, err := h.achievementService.GetRecentAchievements(user.ID, limit)
if err != nil {
h.logger.Error("failed to get recent achievements",
zap.Uint("user_id", user.ID),
zap.Int("limit", limit),
zap.Error(err),
)
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to get recent achievements: "+err.Error())
return
}
h.logger.Info("recent achievements retrieved successfully",
zap.Uint("user_id", user.ID),
zap.Int("achievements_count", len(achievements)),
zap.Int("limit", limit),
)
utils.RespondWithJSON(w, http.StatusOK, achievements)
}
// VerifyAchievement подтверждает достижение пользователя
func (h *UserAchievementHandler) VerifyAchievement(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling verify achievement request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем пользователя из контекста
user, ok := middleware.GetUserFromContext(r.Context())
if !ok {
h.logger.Warn("verify achievement failed - authentication required")
utils.RespondWithError(w, http.StatusUnauthorized, "Authentication required")
return
}
// Получаем ID достижения из URL параметров
achievementIDStr := r.URL.Query().Get("id")
if achievementIDStr == "" {
utils.RespondWithError(w, http.StatusBadRequest, "Achievement ID is required")
return
}
achievementID, err := strconv.ParseUint(achievementIDStr, 10, 32)
if err != nil {
utils.RespondWithError(w, http.StatusBadRequest, "Invalid achievement ID")
return
}
err = h.achievementService.VerifyAchievement(uint(achievementID), user.ID)
if err != nil {
h.logger.Error("failed to verify achievement",
zap.Uint("user_id", user.ID),
zap.Uint("achievement_id", uint(achievementID)),
zap.Error(err),
)
if err == service.ErrAchievementNotFound {
utils.RespondWithError(w, http.StatusNotFound, "Achievement not found")
} else {
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to verify achievement: "+err.Error())
}
return
}
h.logger.Info("achievement verified successfully",
zap.Uint("user_id", user.ID),
zap.Uint("achievement_id", uint(achievementID)),
)
utils.RespondWithJSON(w, http.StatusOK, map[string]string{
"message": "Achievement verified successfully",
})
}
// DeleteAchievement удаляет достижение пользователя
func (h *UserAchievementHandler) DeleteAchievement(w http.ResponseWriter, r *http.Request) {
h.logger.Info("handling delete achievement request",
zap.String("method", r.Method),
zap.String("path", r.URL.Path),
zap.String("remote_addr", r.RemoteAddr),
)
// Получаем пользователя из контекста
user, ok := middleware.GetUserFromContext(r.Context())
if !ok {
h.logger.Warn("delete achievement failed - authentication required")
utils.RespondWithError(w, http.StatusUnauthorized, "Authentication required")
return
}
// Получаем ID достижения из URL параметров
achievementIDStr := r.URL.Query().Get("id")
if achievementIDStr == "" {
utils.RespondWithError(w, http.StatusBadRequest, "Achievement ID is required")
return
}
achievementID, err := strconv.ParseUint(achievementIDStr, 10, 32)
if err != nil {
utils.RespondWithError(w, http.StatusBadRequest, "Invalid achievement ID")
return
}
err = h.achievementService.DeleteAchievement(uint(achievementID), user.ID)
if err != nil {
h.logger.Error("failed to delete achievement",
zap.Uint("user_id", user.ID),
zap.Uint("achievement_id", uint(achievementID)),
zap.Error(err),
)
if err == service.ErrAchievementNotFound {
utils.RespondWithError(w, http.StatusNotFound, "Achievement not found")
} else {
utils.RespondWithError(w, http.StatusInternalServerError, "Failed to delete achievement: "+err.Error())
}
return
}
h.logger.Info("achievement deleted successfully",
zap.Uint("user_id", user.ID),
zap.Uint("achievement_id", uint(achievementID)),
)
utils.RespondWithJSON(w, http.StatusOK, map[string]string{
"message": "Achievement deleted successfully",
})
}